Quick Fix in Exporter for Unity3D

PlayUp Alpha ver. 0.9.8.6 is now available. This is a quick fix of the Unity3D exporter so that materials and textures come in properly to Unity3D version 3.5. You should also unpack the PlayUp Tools Unity package since the importer has been slightly tweaked. The test SKP file used in the Unity3D example is also included in the package as well.

Support Added for Master Material Files in CE3

PlayUp Alpha ver 0.9.8.5 supports master material files in CryEngine 3 and is now available for download. You must enable this feature from the CryEngine 3 tab in the PlayUp Preferences window as shown below:


If you export again with the same master material filename, it will overwrite your original master material file.  If you don't want it to overwrite the file, rename it in PlayUp Preferences. 

There is, however, a quirk with using this feature. Since there does not appear to be a way to specify a material file name for a given mesh to RC.EXE, your entities will appear in CryEngine with "Replace Me" textures.  For example, when exporting these entities from SketchUp:


You will notice that they will come into CryEngine 3 like this:


You will need to select all of the objects, open your Material Browser, select the master MTL file, and click on button to apply the material set to the selected objects.


And that's it.  It's an extra step, but it's pretty painless.


Not much testing went into this build, so please leave feedback on the PlayUp Tools Facebook page if you run into issues.

Major Exporter Improvements

PlayUp Alpha ver 0.9.8.4 is now available with some especially nice fixes to the Unity3D and CryENGINE exporters. Unity users are required to install the new PlayUp package for Unity for this update to function properly. Some of these fixes include:
  • Meshes are now coming in at the correct scale in Unity
    (1 meter in SketchUp = 1 unit in the engine)
  • Meshes that are not imported as a level are no longer coming into Unity at a 90 degree rotation when you pull them from the Project window
  • Mirrored and rotated meshes, whether nested or not, are now coming in at the correct rotations and scales when exported as a level to Unity or CryENGINE
Both CryENGINE and Unity3D exporters now have a new global merge option available in the preferences that allows you to choose between exporting every component/group as it's own mesh, or collapsing all nested meshes into the top level component or group.



For example, if you have a component of a dining room table but you would like the chairs and table to be separate entities in your game engine, you could select "All nested meshes export as individual meshes" in the preferences window and export as a level.

And finally, there is now a way to check from within SketchUp to see if you have the latest version of PlayUp. Simple go to Plugins > PlayUp > Check for Updates.