- Meshes are now coming in at the correct scale in Unity
(1 meter in SketchUp = 1 unit in the engine) - Meshes that are not imported as a level are no longer coming into Unity at a 90 degree rotation when you pull them from the Project window
- Mirrored and rotated meshes, whether nested or not, are now coming in at the correct rotations and scales when exported as a level to Unity or CryENGINE
For example, if you have a component of a dining room table but you would like the chairs and table to be separate entities in your game engine, you could select "All nested meshes export as individual meshes" in the preferences window and export as a level.
And finally, there is now a way to check from within SketchUp to see if you have the latest version of PlayUp. Simple go to Plugins > PlayUp > Check for Updates.